Monthly Archives: March 2009

GDC 09 Art: The Brutal Art of a Legend

At GDC 09, Lee Petty, the art director for Brutal Legend, gave an inspired, energetic talk on how the art of his team is grappling with the creation of art in Double Fine’s upcoming metal-powered game, Brutal Legend. Brutal Legend … Continue reading

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Starbreeze’s New Syndicate

If Gamesindustry.biz is correct, then indie developer Starbreeze will resurrect the Syndicate, the classic real-time tactical game originally created by Peter Molyneux’s Bullfrog team. Only now, the game is under EA’s publishing umbrella, and goes by the temporary codename RedLime. … Continue reading

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Sweet Mix

Normally I would say, “There’s this guy I know in PR who has laid down some sweet tracks, blah blah blah.” But he’s not just a phat, sick, bad, chill, swiggity-swag guy, he’s Kjell Vistad, bad ass former hippy-haired Ubisoft … Continue reading

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Your Daily Bread: Wii Fit to Die

What’s going on in the game industry? Here are the top headlines of the day with a twist, of course. Wii Fit to Die Tim Eyes was jogging on the Wii Fit when he collapsed and died. MegaMetalGear Skit Goes … Continue reading

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OnLive: What No One Is Talking About: One More Thing…

Bill Harris of Dubious Quality wrote an interesting story about OnLive. I agree with pretty much everything Harris says in the story, except for the reasons he cites game publishers use for not lowering their prices. “See where I’m going … Continue reading

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GDC 09: And the Winner is Hump Hump Revolution?

At GDC 09, I attended for the first time a session I have been meaning to attend for years, The Game Design Challenge. This year’s session, entitled, “Game Design Challenge: My First Time,” tied in the panel contestants’ biography and … Continue reading

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GDC 09: Indie Devs Say Microsoft Wins DLC

In a four-person panel held Wednesday at GDC 09, the majority of independent developers attending said that making independent games and getting them to market for Microsoft was easier than Sony because the company was more organized. “I’ve worked with … Continue reading

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GDC: How to Love a Fat Princess

If ever there was a game that balanced the childlike joy of gaming with smart, adult multiplayer ideas, Fat Princess is it. An exclusive downloadable PSN game scheduled for summer, Titan Studios’ Fat Princess appeared at the 09 Game Developer’s … Continue reading

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GDC 09: Evolving Game Design: Today and Tomorrow, Eastern and Western Design

Would you believe that taking a poop is actually a good way to come up with a good game story? Goichi Suda has used that “technique” to come up with one of his more successful game ideas. During the GDC … Continue reading

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GDC 09: Red Alert, SSX for iPhone

I’m covering the mobile sessions at GDC 09 for Edge-Online this year. See the full story here.

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