Alan Wake Hands-on Impressions

For the last five years, the small Finnish game studio Remedy has weathered a stormy economy, kept its studio small against the trendy tide of high production costs, and has somehow kept Microsoft at bay from canning its project after a half decade of tinkering. Come May 18, Alan Wake will finally have its day in the sun. Unlike so many games that lose their steam and tech edge after a five-year development cycle (witness Peter Molyneux’s first Fable and Dave Perry’s Wild 9), Remedy’s Alan Wake just seems to keep getting better.

For the full preview, see the piece I wrote on GamesRadar.com.

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