Tag Archives: Capcom

Naughty Dog wins everything (except for that Tim Schafer game) at DICE 2010

We knew Naughty Dog’s time was coming, but did the Santa Monica developer have to win 99% of the awards at the 13th Annual Interactive Achievement Awards held at DICE 2010 in Las Vegas?

The answer is “yes.” Darn tooting. Naughty Dog is now officially in chapter 3 of its stunning career, the post Crash Bandicoot, post Jak and Daxter chapter, and it’s doing quite well, thank you. 

In addition to the AIAA award for best game of the year, the studio once known for its Crash Bandicoot games and now, clearly known for its Uncharted series, won nine others: Outstanding Achievement in Game Direction, Adventure Game of the Year, Outstanding Achievement in Animation, Outstanding Achievement in Visual Engineering, Outstanding Achievement in Art Direction, Outstanding Achievement in Story – Original, Outstanding Achievement in Original Music Composition, Outstanding Achievement in Game Play Engineering, and Outstanding Achievement in Sound Design.

Luckily, there were some other awards left, like sports, RPGs, and simulation. And hey, my other favorite games of the year, Batman: Arkham Asylum, Call of Duty: Modern Warfare 2, and Brutal Legend, took home awards, too.

One should put these awards in context of the bigger picture. You’ll notice there are almost no Japanese games included here. That’s because in order to become a contestant in a category, publishers have to pay a membership fee. I remember hearing my friend Matt Casamassina (from IGN) complain how Resident Evil 4, originally exclusive for GameCube, didn’t win in 2005 because Capcom wasn’t an AAIA member. Looks like Capcom remedied that issue since, as it won this year’s AIAA fighting game of the year award. So, yeah, the Annual Interactive Achievement Awards aren’t a good or complete global representation of all the games across the planet.

The full list of awards reads like this:

Game of the Year: Uncharted 2: Among Thieves
* Publisher: Sony Computer Entertainment
* Developer: Naughty Dog
* Producer: Sam Thompson
* Creative Director: Amy Hennig
* Game Director: Bruce Straley

Outstanding Achievement in Game Direction: Uncharted 2: Among Thieves
* Publisher: Sony Computer Entertainment
* Developer: Naughty Dog
* Producer: Sam Thompson
* Creative Director: Amy Hennig
* Game Director: Bruce Straley

Casual Game of the Year: Flower
* Publisher: Sony Computer Entertainment America
* Developer: thatgamecompany
* Producer: Kellee Santiago
* Creative Director: Jenova Chen

Fighting Game of the Year: Street Fighter IV
* Publisher: Capcom
* Developer: Capcom
* Producer: Yoshinori Ono

Role-Playing/Massively Multiplayer Game of the Year: Dragon Age: Origins
* Publisher: Electronic Arts
* Developer: Bioware
* Producer: Mark Darrah
* Creative Director: Mike Laidlaw
* Game Director: Mark Darrah

Sports Game of the Year: FIFA Soccer 10
* Publisher: Electronic Arts
* Developer: EA Canada
* Producer: David Rutter
* Creative Director: Gary Paterson
* Game Director: Kaz Makita

Racing Game of the Year: Forza Motorsport 3
* Publisher: Microsoft Game Studios
* Developer: Turn 10 Studios
* Producer: Korey Krauskopf
* Creative Director: John Wendl
* Game Director: Dan Greenawalt

Outstanding Achievement in Game Design: Batman: Arkham Asylum
* Publisher: Eidos/Warner Bros Interactive Entertainment
* Developer: Rocksteady Studios
* Lead Level Designer: Ian Ball

Adventure Game of the Year: Uncharted 2: Among Thieves
* Publisher: Sony Computer Entertainment
* Developer: Naughty Dog
* Producer: Sam Thompson
* Creative Director: Amy Hennig
* Game Director: Bruce Straley

Social Networking Game of the Year: Farmville
* Publisher: Zynga
* Developer: Zynga
* Producer: David Gray
* Creative Director: Mark Skaggs
* Game Director: Bill Mooney

Strategy/Simulation Game of the Year: Brutal Legend
* Publisher: Electronic Arts
* Developer: Double Fine Productions
* Producer: Caroline Esmurdoc
* Creative Director: Tim Schafer
* Game Director: Tim Schafer

Action Game of the Year: Call of Duty: Modern Warfare 2
* Publisher: Activision
* Developer: Infinity Ward
* Producer: Mark Rubin
* Game Director: Jason West

Family Game of the Year: The Beatles: Rock Band
* Publisher: MTV Games
* Developer: Harmonix Music Systems
* Producers: Paul DeGooyer, Jeff Jones, Alex Rigopulos
* Creative Director: Chris Foster
* Game Director: Josh Randall

Outstanding Innovation in Gaming: Scribblenauts
* Publisher: Warner Bros. Interactive Entertainment
* Developer: 5th Cell Media
* Producer: Joseph M. Tringali
* Creative Director: Jeremiah Slaczka
* Game Director: Jeremiah Slaczka

Outstanding Achievement in Animation: Uncharted 2: Among Thieves
* Publisher: Sony Computer Entertainment
* Developer: Naughty Dog
* Lead Animators: Josh Scherr, Jeremy Lai-Yates, Mike Yosh

Outstanding Achievement in Visual Engineering: Uncharted 2: Among Thieves
* Publisher: Sony Computer Entertainment
* Developer: Naughty Dog
* Technology Director: Pal-Kristian Engstad

Outstanding Achievement in Art Direction: Uncharted 2: Among Thieves
* Publisher: Sony Computer Entertainment
* Developer: Naughty Dog
* Art Directors: Erick Pangilinan, Robh Ruppel

Outstanding Achievement in Story -Adapted: Batman: Arkham Asylum
* Publisher: Eidos/Warner Bros Interactive Entertainment
* Developer: Rocksteady Studios
* Writers: Paul Dini, Paul Crocker

Outstanding Character Performance: Batman: Arkham Asylum – Joker
* Publisher: Eidos/Warner Bros Interactive Entertainment
* Developer: Rocksteady Studios
* Writers: Paul Dini, Paul Crocker
* Voice Actor: Mark Hamill

Outstanding Achievement in Online Game Play: Call of Duty: Modern Warfare 2
* Publisher: Activision
* Developer: Infinity Ward
* Lead Online Designer: Todd Alderman

Outstanding Achievement in Story – Original: Uncharted 2: Among Thieves
* Publisher: Sony Computer Entertainment
* Developer: Naughty Dog
* Writers: Amy Hennig, Neil Druckmann, Josh Scherr

Outstanding Achievement in Original Music Composition: Uncharted 2: Among Thieves
* Publisher: Sony Computer Entertainment
* Developer: Naughty Dog
* Composer: Greg Edmonson

Outstanding Achievement in Soundtrack: Brutal Legend
* Publisher: Electronic Arts
* Developer: Double Fine Productions
* Music Supervisor: Emily Ridgway

Outstanding Achievement in Game Play Engineering: Uncharted 2: Among Thieves
* Publisher: Sony Computer Entertainment
* Developer: Naughty Dog
* Lead Game Play Programmer: Travis McIntosh

Outstanding Achievement in Sound Design: Uncharted 2: Among Thieves
* Publisher: Sony Computer Entertainment
* Developer: Naughty Dog
* Sound Designer/Audio Lead: Bruce Swanson

Outstanding Achievement in Portable Game Design: Scribblenauts
* Publisher: Warner Bros. Interactive Entertainment
* Developer: 5th Cell Media
* Lead Level Designer: Matt Cox

Portable Game of the Year: Scribblenauts
* Publisher: Warner Bros. Interactive Entertainment
* Developer: 5th Cell Media
* Producer: Joseph M. Tringali
* Creative Director: Jeremiah Slaczka
* Game Director: Jeremiah Slaczka

Thanks to Gamasutra.com for the full list of winners.

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How Airtight Games started a console game studio with just $24,000

DarkVoid_image1In 2004, Microsoft canceled a sequel to its Crimson Skies game, prompting the game’s executive producer, Jim Deal, to leave the company to create a startup.

He and his team of four other ex-Microsoft game people had $24,000 of their own money and an idea to create an action-adventure game where you could fly. But that wasn’t nearly enough to launch a new console game, which is a near impossible thing for a startup to do these days.

Read the full story on VentureBeat.com.

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Bionic Commando 50% off This Week

Take note: It's old-skool hard, too.

Take note: It's old-skool hard, too.

It’s a classic Capcom 2D game and for anyone who hasn’t played it, Bionic Commando Rearmed is a smartly designed game with a grappling hook mechanic that, in its day, set it apart from all other games.

I tell you this because it’s on sale this week.

Normally 800 MS points and now 400 points, Capcom’s game is only at a cut rate for Gold (paying) XBL members. I would not hesitate to buy this if I were you (whoever YOU are).

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Street Fighter IV National Champ Puts Rufus on Top

sfiv_tourney_moreCapcom and GameStop hosted the Street Fighter IV US National Championship Finals in San Francisco’s Fort Mason Saturday night, awarding Justin Wong, playing as the character Rufus, the national champion’s award. Wong took home a brand new  Street Fighter IV arcade cabinet, a trophy, and the knowledge that he had serious nards to win as Rufus.

sfiv_tourney_chunli

More than 1,000 gamers, fans, and players attended the event in which 16 national finalists played to win, including Street Fighter IV producer, Yoshinori Ono, and Seth Killian, EVO founder and advisor on SFIV.

Wong beat Mike Ross, who played as E. Honda for the national championship title. Wong then moved into the International Exhibition where he faced Japanese National Champion Iyo, Korean National Champion Poongko, and Daigo Umehara of Japan. Umehara beat Wong in the final round of the international championships.

GameStop and Capcom partnered with Second Harvest Food Bank for the “Street Fighter Fights Hunger” charity food drive. Guests brought canned foods and offered donations.

And no good Street Fighter event could go without cosplay exhibitionists, strangely dressed up folks who love their Street Fighter.  Those brave and tortured souls dressed up as Ken, Ryu, Chun-Li and a variety of Street Fighter characters to show off their devotion to their favorite game and characters. Attendees saw freestyle dance crews do their thing, including America’s Best Dance Crew finalists Supreme Soul.

There are several other sites that wrote up the story. Check Kineda.com, VG247.com, Destructoid.com, and Escapistmagazine.com.

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Nintendo, Wii Fit and Street Fighter IV Prove EEDAR Wrong, Boost February Sales

Was EEDAR’s Jesse Divnich prediction for lower February sales a bad prediction, or just a feeble attempt at getting attention? I suspect the latter, but as analysts are so often wrong, NPD’s report of North American video game sales showed the games industry appears resistant to the world’s economic meltdown. sfiv_032009

In the wake of the biggest recession in the US since 1973 and in light of a teetering economic disaster, sales of videogame hardware, soft and peripherals increased 10% year over year by $1.47 billion, but not as big as January increases (which were 13& year over year).

Take that, recession!

The full hardware U.S. sales numbers for February 2009 are:

Wii — 753,000

Nintendo DS — 588,000

Xbox 360 — 391,000

PlayStation 3 — 276,000

PSP — 199,000

PlayStation 2 — 131,000

Top retail games sold in the U.S. for February 2009:

1. Wii Fit w/ Balance Board (Nintendo, Wii) — 644,000

2. Street Fighter IV (Capcom, Xbox 360) — 446,000

3. Street Fighter IV (Capcom, PlayStation 3) — 403,000

4. Wii Play w/Remote (Nintendo, Wii) — 386,000

5. Killzone 2 (Sony, PlayStation 3) — 323,000

6. Mario Kart w/Wheel (Nintendo, Wii) — 263,000

7. Call Of Duty: World At War (Activision Blizzard, Xbox 360) — 193,000

8. Mario Kart DS (Nintendo, DS) — 145,000

9. New Super Mario Bros (Nintendo, DS) — 144,000

10. Guitar Hero World Tour (Activision Blizzard, Wii) — 136,000

Also see Edge’s analysis and Gamasutra‘s write ups.

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Resident Evil’s Best Villains

Look, it’s Resident Evil 5 again.

If you look closely, you can tell whether a Website ignores or pays attention to its readers. IGN always has done an excellent job of incorporating its readers into the fold, whether through its annual awards, message boards, or recently, by riding Resident Evil 5’s long-tail traffic wave.residentevil1_031809

In “Readers’ Choice: Resident Evil’s Best Villains,” the Stars channel profiles the best monsters of the 13-year-old Resident Evil series. Yawn, Neptune, Alligator, Mr. X, William Birkin, Lisa Tevor, James Marcu, Tyrant T-001, El Gigante, Regenerator, and the creepy, short, and strangely dressed bastard Ramone Salazar made their list.

My only comment? The best line from Resident Evil 3: “Starzzzzz.”

Not a bad list, actually, and it reminds us all that some of those creatures don’t have terribly scary names, like “Alligator.” Alligator?! Thats’ the best they could come up with?  What I liked is how the feature reminded me of that damned shark, Neptune, and why a f—- pain he was. And poor Lisa Tevor! Not a good day for that woman.

Luckily, I now own and about to play Resident Evil 5, so I can feel the evil first hand.

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